Wil je Risk Legacy Bordspel - Bordspel kopen? · Meer dan 1 beschikbaar
€41.99 Laagst beschikbare prijs
Het sentiment: Onbekend · Zelf beoordelen
Helaas, het is nog niet bekend wat gebruikers voelen. Het is ook nog onbekend wat de ervaringen zijn op online media. Daarom is het hier nog onbekend hoe Risk Legacy Bordspel - Bordspel ervaren wordt.
Wat zegt dit?Op shoptiment gebruiken we het woord sentiment. Dit is wat online media en onze bezoekers van een product vinden. Het wordt automatisch berekend aan de hand van de recencies van bezoekers en het sentiment gevonden in online bronnen. Verder op de bladzijde kan je meer details vinden!
Dit product, Risk Legacy Bordspel - Bordspel, is gemaakt door Hasbro Gaming en geplaatst in Spellen in Speelgoed.
Editie
Uitgebreide Review Risk Legacy Bordspel - Bordspel
Het sentiment: Onbekend
In dit gedeelte kan je zien hoe het product ervaren wordt. Dit komt tot stand door de reacties van gebruikers te combineren met de ervaringen en recencies gevonden op online media zoals Youtube.
Gebruikers: Onbekend
Online: Onbekend
Het online sentiment zoals gevonden door ons platform voor Risk Legacy Bordspel - Bordspel is Onbekend.
Google zoekresultaten lijken in het algemeen Onbekend voor Risk Legacy Bordspel - Bordspel. Zoeken naar beoordelingen op Google ›
In het algemeen zijn tweets Onbekend voor Risk Legacy Bordspel - Bordspel. Zoeken naar beoordelingen op Twitter ›
Youtube
Youtube beschrijvingen zijn in het algemeen Onbekend voor Risk Legacy Bordspel - Bordspel. Zoeken naar beoordelingen op Youtube ›
De teksten, ervaringen en beschrijvingen gevonden in de bovenstaande online media worden bekeken door kunstmatige intelligentie. Door deze uitslag te combineren ontstaat het online sentiment.
Het Sentiment: Onbekend
Nog niemand heeft zijn gevoelens achtergelaten. Het is dus nog onbekend wat gebruikers ervaren. We kunnen weinig online vinden voor dit product! Het is dus helaas onbekend wat het online sentiment is. Er is dus nog weinig bekend over dit product op dit platform, zowel in gebruikerservaringen als in online recensies gevonden door dit platform. Daarom is het sentiment voor dit product neutraal. Heb je ervaring met dit product? Laat dan je gevoelens achter.
De ervaringen van gebruikers samen met het sentiment gevonden online vormt het uiteindelijke sentiment!
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Eigenschappen Risk Legacy Bordspel - Bordspel
Product Introductie
Risk Legacy, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs). What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end. What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players. The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection. The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country. It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized
Producteigenschappen
Afmetingen & Maten | |
---|---|
Verpakkingsgewicht | 1.75 kg |
Speleigenschappen | |
Aantal benodigde accu's/batterijen | 0 |
Speeltijd | 120 minuut |
Spelsoort | Strategisch spel |
Taal spel | Engels |
Productinformatie | |
Editie | Legacy |
MPN (Manufacturer Part Number) | F3156UU6 |
Merk | Hasbro Gaming |
Mogelijke vereisten instellen en gebruik | |
App vereist voor volledige functionaliteit | Nee |
App werkt op besturingssyteem | Niet van toepassing |
Betaalde diensten vereist | Niet van toepassing |
Bluetooth vereist | Niet van toepassing |
Compatibel met | Niet van toepassing |
Delen van gebruikersgegevens vereist | Niet van toepassing |
Kan zelfstandig met internet verbinden | Nee |
Mobiele data verbinding mogelijk | Niet van toepassing |
Wifi vereist | Niet van toepassing |
Introductie en ondersteuning | |
Ondersteuning met updates | Niet van toepassing |
Overige kenmerken | |
Aanbevolen maximum leeftijd | 99 jaar |
Aanbevolen minimum leeftijd | 13 jaar |
Aantal meegeleverde accu's/batterijen | Geen |
Accu/batterij code | Geen batterij |
Accu/batterij model | Geen batterijen |
Accu/batterij technologie | Geen batterijen |
Adres verantwoordelijke marktdeelnemer in de EU | Deze informatie volgt nog / Ces informations suivront bientôt |
CE markering | Zichtbaar |
Doelgroep | Kinderen en volwassenen |
E-mailadres verantwoordelijke marktdeelnemer in de EU | Deze informatie volgt nog / Ces informations suivront bientôt |
Jaar van uitgave | 2023 |
Kwaliteitslabel | CE |
Leerthema | Bordspel |
Maximaal aantal spelers | 5 |
Minimale aantal spelers | 3 |
Naam verantwoordelijke marktdeelnemer in de EU | Deze informatie volgt nog / Ces informations suivront bientôt |
Personage van toepassing | Nee |
Speleditie | Standaard editie |
Telefoonnummer verantwoordelijke marktdeelnemer in de EU | Deze informatie volgt nog / Ces informations suivront bientôt |
Verpakking breedte | 272 mm |
Verpakking hoogte | 78 mm |
Verpakking lengte | 408 mm |
Voedingstype | Niet-elektrisch |
eWaste | Nee |
Uitgever | |
Hasbro |
Productbeschrijving
Risk Legacy, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).
What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.
What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.
The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.
The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.
It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized